Then explore how to rig and configure your character, complete with Inverse Kinematics, to create realistic motion. Learn how to unwrap and texture character models using Blender's powerful mapping tool-set. See how to model precisely from imported reference images to make an interesting character. Learn how to create and animate 2D game characters in Blender, for use in the Unity Game Engine. In this course for intermediate users, Alan Thorn outlines a solid, step-by-step workflow for building, mapping and animating appealing game characters that perform well and work effectively in a game engine.